Hold down the control key and turn the wheel on your mouse away from you or go to view in the toolbar-choose text size and then choose a size smaller than the one that is presently chosen. I hold down the control button, then I rotate the wheel on my mouse and the letters on my screen will change size. Up top (File, Edit, View, Favorites, Tools, Help), go to View, then go to text size and pick which one you want.How to I change the size of the letters on my screen? they are too big? you can change the size there.How to I change the size of the letters on my screen? they are too big? You'll see a drop-down menu for Font Size. Then double-click on Display and select the Appearance tab. click on your Start menu and select Control Panel. If you are referring to the letters on your screen in general (like on your desktop or on windows). open Internet Explorer and click on View, then select Text Size, and pick a smaller font. If you are referring to the letters on your browser (Internet Explorer, in particular). I change the size of items on my screen by pressing F11 and holding down CTRL while rolling the mouse wheel go to properties.go to setting tab.there u wil see Screen resolution.Change it accordingly.make it less or more what ever u want.
Side note: usually moving the slider all the way to the right will give you the highest resolution and mostly likely will be the best resolution based on the size of the screen.How do i change the size of the items on my screen.i have an hp desktop and can't figure out how to restore.? On your desktop right click then go to properties or personalize%26gt display settings than your going to see a slider that had to do with your screen resolution, adjust the slider How do i change the size of the items on my screen.i have an hp desktop and can't figure out how to restore.? In there change the resolution to what suits you. Now it's time to press Play and test the game:Įverything works as expected, now you have a playable Snake game in Unity 3D.Hi ! Right click on the screen and go to properties. Now for the materials, create 4 materials (Right Click -> Create -> Material) and name them respectively "ground_material", "snake_material", "head_material" and "fruit_material":įor the ground_material change its Shader to Unlit/Color and change the Main Color to black:įor the other 3 Materials change the Shader to Unlit/Texture and assign the Textures below:.Main Camera variable is self-explanatory, assign the default Main Camera.Attach SC_SnakeGameGenerator.cs script to _GameGenerator ObjectĪs you will notice SC_SnakeGameGenerator have some variables that need to be assigned:.If (fruitBlockIndex Create Empty) and name it "_GameGenerator" Int newCoordinate = snakeCoordinates - 1 Int newCoordinate = snakeCoordinates + 1 Int newCoordinate = snakeCoordinates - areaResolution Int newCoordinate = snakeCoordinates + areaResolution GameBlocks].transform.localEulerAngles = new Vector3(90, (snakeDirection = Direction.Down ? 180 : 0), 0) Int newCoordinate = snakeCoordinates + (snakeDirection = Direction.Down ? -1 : 1) If (snakeDirection = Direction.Up & (snakeCoordinates + 1) % areaResolution = 0)Įlse if (snakeDirection = Direction.Down & (snakeCoordinates + 1) % areaResolution = 1) GameBlocks].transform.localEulerAngles = new Vector3(90, (snakeDirection = Direction.Left ? -90 : 90), 0) Įlse if (snakeDirection = Direction.Up || snakeDirection = Direction.Down) If (snakeCoordinates.Contains(newCoordinate)) Int newCoordinate = snakeCoordinates + (snakeDirection = Direction.Left ? -areaResolution : areaResolution) If (timeTmp = (gameBlocks.Length - areaResolution)) GameBlocks].transform.localEulerAngles = new Vector3(90, 90, 0) SnakeCoordinates.Add(firstlock - (areaResolution * 2)) SnakeCoordinates.Add(firstlock - areaResolution) Int firstlock = Random.Range(0, areaResolution - 1) + (areaResolution * 3) MainStyle.alignment = TextAnchor.MiddleCenter MainCamera.orthographicSize = / 2 * differenceInSize MainCamera.orthographicSize = / 2 įloat differenceInSize = targetRatio / screenRatio = new Vector3(90, 0, 0) įloat screenRatio = (float)Screen.width / (float)Screen.height įloat targetRatio = / Scale the MainCamera to fit the game blocks TargetBounds.Encapsulate(gameBlocks.bounds) GameBlocks = quadPrimitive.GetComponent()
Start is called before the first frame update Game area resolution, the higher number means more blocksĮnum Direction ĭirection snakeDirection = Direction.Right Public class SC_SnakeGameGenerator : MonoBehaviour
SC_SnakeGameGenerator.cs //You are free to use this script in Free or Commercial projects Unity version used in this tutorial: Unity 2018.3.0f2 (64-bit) Step 1: Create the Scriptīeing a "One Script Game" this tutorial only requires 1 script: In this post, I will be showing how to create a classic Snake Game in Unity 3D.